
The divergence comes in towards the flashpoints of the campaigns where you will be asked to become a commander of the armed forces and then you begin the RTS hybrid style of gameplay. The main thrust of gameplay in the campaign is you managing a player character that you will create which can be any of the game’s many classes, then you will be thrust into a story and gameplay styling that will be reminiscent of the ARPGs of the past but with a good execution that makes the combat and movement feel great with a controller. The presentation of the game is wonderful with the art direction, sound design, and lore adjoinders really pulling you into the world when you play. The main plot line in the starting campaign revolves around a mysterious plague that begins to sweep the land and as the titular hero, you are tasked with stopping the plague before it consumes the realms. Among them are Yria, an elven white mage Isgrimm, a dwarven archaeologist Rohen Tahir, a human mage and former follower of Isamo Uram, a demon summoner Ianna, an assassin Undergast, a mage who is able to wield both light and dark magic and Gor, an orcish shaman and chieftain. Tahar quests alongside a number of characters that were mentioned in the first game as the mages of The Circle. The player controls Tahar, the child of Isamo Tahar.

The story of Spellforce sets itself in a fictional fantasy world called Eo, 500 years before events in SpellForce: The Order of Dawn (the first game in the franchise).In this timeline several races such as humans, elves, orcs, and dwarves co-exist and magic is an important part of life.
#Spellforce 3 gameplay Pc#
So win-win in that regard (because it´s (almost) 2 different games).Released originally for the PC platform in 2017, this redefined and enhanced edition comes to consoles with new ways to play and brings a good, well-balanced experience for fans of the RTS genre. Loved to play the original campaign + multiplayer.Īlso if you buy the normal Spellforce 3 you get both versions anyway. But those are stronger and have more abilities.īasegame had a lot of flaws yes. Modding support (devs are working on improved guides)įor MP: Instead of having more heroes you now have only one.

Newly added: Journey (Free Game Mode) Arena (Mob fight mode) Versus (everything put into one "launcher" basically / also the free-to-play multiplayer version) Outposts and towers now can select a specific target to shoot at. Outposts now can defend themselves (which only the elves had before). UI got massive improvement.Ĭaravans got removed. A lot of quality of life features and controls got added. In MP you could play with 1-4 heroes (standard was max 3) Usually it was high HP units with low damage. Old UI was very unintuitive and left a lot to be desired. There was a unique fisher hut building that got removed in the first Standalone-Addon.Ī lot of quality of life features are missing. Because a lot of stuff was very expensive and the ressource income was rather low. The 3 existing factions had different passives Humans = heal in their territory Elves = faster in neutral / friendly sectors Orcs = more attackspeed while attacking enemy sector Terms of balance it was: Orcs = early / Humans = mid game / Elves = late game (that said there wasn´´t much balancing as Soul Harvest and the rest after got)Īmount of ressources in sectors and general cost. (honestly this system made it more close to Spellforce 1 in some regard) (got removed with Soul Harvest) So if you had a sector that would gather iron ore it would go to a sector with an iron smeltery and that iron would drive to the sector with the barracks to give units. It´s also still playable on Steam with the Branch or on GOG ).īasegame: Had a road system on which caravans brought ressources from sector a to b.
#Spellforce 3 gameplay update#
Reforced is now the old campaign updated to the new mechanics of the later entries (all users that owned the OG version got this update for free.

Well Legacy (Basegame) is what the original first Spellforce 3 was (and kinda is).
